Timeofuniverse.in
Timeofuniverse.in
COURT DIMENSIONS
THE COURT
Timeofuniverse.in
TEAM FORMATION
TEAM COMPOSITION
PLAYERS MUST DRIBBLE THE BALL (BOUNCE IT ON THE FLOOR) WHILE MOVING. ·AVOIDING "DOUBLE DRIBBLE" IS CRUCIAL – ONCE YOU STOP, YOU CAN'T START AGAIN.
Timeofuniverse.in
MASTERING THE DRIBBLE
DRIBBLING
POINTS ARE SCORED BY SUCCESSFULLY SHOOTING THE BALL THROUGH THE OPPONENT'S BASKET
Timeofuniverse.in
"PUTTING POINTS ON THE BOARD"
SCORING
COMMON VIOLATIONS INCLUDE TRAVELING, DOUBLE DRIBBLE, AND GOALTENDING
Timeofuniverse.in
AVOIDING PENALTIES
VIOLATIONS
FREE THROWS ARE AWARDED AFTER CERTAIN FOULS OR TECHNICAL VIOLATIONS
Timeofuniverse.in
THE ART OF FREE THROWS
FREE THROWS
·THE GAME BEGINS WITH A JUMP BALL AT CENTER COURT. POSSESSION ALTERNATES BETWEEN TEAMS AFTER EACH SCORE, EXCEPT FOR JUMP BALLS
Timeofuniverse.in
GAINING POSSESSION
POSSESSION AND JUMP BALL
· REGULATION GAMES CONSIST OF FOUR QUARTERS, EACH LASTING 12 MINUTES. · OVERTIME PERIODS ARE PLAYED IF THE SCORE IS TIED AT THE END OF REGULATION.
Timeofuniverse.in
TIME MANAGEMENT
GAME DURATION
· PERSONAL FOULS ARE PENALIZED WITH FREE THROWS FOR THE OFFENDED TEAM. ACCUMULATING TEAM FOULS MAY RESULT IN BONUS FREE THROWS FOR THE OPPONENT
Timeofuniverse.in
NAVIGATING THE FOULS
FOULS